To the Core
To the Core is a roguelite action-platforming speedrunner. Run, jump and dash your way through levels filled with obstacles and hazards. Fight through heaps of enemies to save your father and set record times.
We developed this project with a team of 25-40 developers over the course of one full academic year. For this project, I designed and built a system that developers used to randomize elements in the chunks. The system uses several designed elements categorized by type which the player can choose from. The purpose of building this system is to create a certain amount of consistency in the hazards and encounters in the level and more importantly it had to be easy to use.
In the project, I helped lay the foundation for the economy, shop, general progression, game-loop, and encounters. I switched priorities many times mainly due to changing demands and changing interests. Ultimately I settled on developing a tool to assist the developers in creating a procedural experience that felt quite consistent, yet still giving the player fun, variety, and challenge every run.
Throughout this project, I acquired experience in:
Designing and developing systems and tools in Unreal Engine 4 Blueprints
Designing abstract systems
Creating and modifying UI