Portfolio
 
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Laser level midway
Inside the cage
Arena
Enemies
Platforming

To the Core

To the Core is a roguelite action-platforming speedrunner. Run, jump and dash your way through levels filled with obstacles and hazards. Fight through heaps of enemies to save your father and set record times.

We developed this project with a team of 25-40 developers over the course of one full academic year. For this project, I designed and built a system that developers used to randomize elements in the chunks. The system uses several designed elements categorized by type which the player can choose from. The purpose of building this system is to create a certain amount of consistency in the hazards and encounters in the level and more importantly it had to be easy to use.

In the project, I helped lay the foundation for the economy, shop, general progression, game-loop, and encounters. I switched priorities many times mainly due to changing demands and changing interests. Ultimately I settled on developing a tool to assist the developers in creating a procedural experience that felt quite consistent, yet still giving the player fun, variety, and challenge every run.

Throughout this project, I acquired experience in:

  • Designing and developing systems and tools in Unreal Engine 4 Blueprints

  • Designing abstract systems

  • Creating and modifying UI

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Short gameplay video and controller demo

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Octopus Rush

Octopus Rush is a student game developed for using a custom controller. With a team of 8 developers, we designed a game around an octopus and developed a controller to match the movement. We had a total of 2 weeks to design and deliver this project. My involvement in this project was mainly focused on creating an engaging environment by designing an approach to an endless level. Throughout this project, my learning was focused on how to develop procedural level designs.

Try out the game for yourself. You can play this on the keyboard with [asdf - gh - jkl;]. ASDF move the left legs, jkl; move the right legs, gh activate your power.

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Exiles of Auriga

With a team size of 17 developers, we developed Exiles of Auriga as a student project over the course of a month. The project features a VR space battle-sim made for the HTC Vive built with a custom engine. In this project, I developed the ships and the space-combat from a design perspective.
In this process, I learned about the limitations of developing in and for VR in an educational environment where supply and support are limited, and I learned about creating and balancing different classes of spaceships.

Student Project, was shown at the NHTV IGAD 2017 Showcase! If you want to get in touch, we're available as below: Collaboration & External projects - Frederick Milders - milders.f@nhtv.nl Marketing & Communication - Bram Suithoff - suithoff.b@nhtv.nl Education & General inquiries - Robbie Grigg - grigg.r@nhtv.nl

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Battle
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LSDude

 

http://pgt13-8a.blogspot.nl/

LSDude is a game made by seven enthusiastic students who formed Delta Games. The game is a top-down shooter based on the classic Pac-Man. LSDude stands for Lamiae Spiritus Dude and is a combination of the Latin and Greek word for Spooky so in fact this means Spooky Spooky Dude. The ‘Dude’ is under influence of a not to mention substance and as a result, he has ended up in a not so nice situation…

For more information visit our blog:
https://pgt13-8a.blogspot.com/

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