Portfolio

Welcome!

I am a graduate game design student from IGAD - BUAS Breda. I specialise in designing
and implementing game systems.

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Projects

 

To The Core

A 3D action-platformer with roguelike elements.
I delivered a procedural tool to add variety to the chunks.
I helped design the scoring system
and the shops and progression systems.

>>read more<<

Exiles of Auriga

A VR spacebattle simulation built with a custom engine.
I designed and implemented the ships.

>>read more<<

Octopus Rush

An endless runner created for a custom controller.
I designed an algorithm for the endless level generation.



>>read more<<

LSDude

A 2D multiplayer shooter, my first project.
I designed and implemented the procedural level generation.

>>read more<<

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Koert Hup

I am a dedicated hard-working developer.
I pay a lot of attention to details and I specialize in making
abstract systems that complement the game and how
the game expects players to play the game.

In my free time I like to go to indoor bouldering
and enjoy media such as movies, games,
music, and books. Other hobbies include photography,
typesetting for scanlation, and walking.